November 2020

Phase 1: Exploration

1.2 Parametric Mesh Modeling

Objective: Develop a pathway to digital modeling & simulating woven structures.

To explore widely what possible shapes the weave can be applied to, I applied software that I had been introduced to during my Industrial Design Masters at Georgia Tech. I mainly used the digital modeling software Rhinoceros 3D, a node-based parametric controller called Grasshopper, and its in-built physics engine Kangaroo.

rhino.png
grasshopper.jpeg
kangaroo.jpeg

There are 3 elements necessary to digitally model a flexible woven surface:

  1. Modeling the unit cell & grid mesh population

  2. Filling pattern into skewed mesh units

  3. Meshes and forces

1. The cell

In a woven surface, the repeated stitch can be thought of as the single unit of a rectangular grid. After modeling this stitch geometry, it can be duplicated onto each cell of a grid of any size.

Because there is just one single programmed geometry for the weave, changing parameters of that geometry affects every cell in the grid mesh.

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2. Self-referencing grid units

Instead of using and XY grid system, in which all units are the same length and on a flat plane, a more flexible approach is one where any surface area can be subdivided rectilinearly, without requiring lines to be parallel or cells to be of equal size. In surface modeling, this is known as a UV grid. 

UV grids allow flexible and non-planar shapes to be subdivided in ways that operate identically to the XY system, with coordinates, vertices, and cell edges. When set up correctly, UV grids can skew out of regularity and planarity, yet utilize familiar regular 2D ordering structures.​​

Skew trimmed.gif
grid trimmed.gif

3. Meshes and forces

The Kangaroo2 plugin for Grasshopper allows for a grid area to be treated as a flexible mesh. Meshes can be programmed to receive force and anchoring from at specified points and vectors. This allows for simulations of gravity, anchoring, floatation and lateral tidal forces. The result of these simulations retains the data structure of the original grid.​​

Gravity 1.gif
Surface wobble200.gif
Stretchiness 1.gif

Integration into a single digital model

When a mesh distorts in response to forces (#3), data structure of the mesh remains intact, and only the skew of the mesh lines is changed. By using self-referential parameters to determine the mesh edges (#2), the boundary and orientation of each face can be filled by the weave geometry (#1).  This gives a visualization not only of what a large bobbin lace woven patch would look like, but also an animation of the geometry responding to the forces of gravity and interwoven floatation elements.​​

wire frame float.gif

This "model" imagines a simple rectangular patch of bobbin lace ground stitches with anchoring bars at either end and flotation beads interwoven in the middle of the design. 

Front x30.gif
Rotating Loop.gif
Screen Shot 2020-11-15 at 3.45.16 PM.png

Closing Notes:

This section provided a digital pathway for visualizing woven structures with live parameters, allowing for inputting different densities, rope thicknesses, weave widths and counts. To rely on this as a design tool, it's essential that the models produced in this way are accurate representations of what can be physically fabricated. Bobbin lace is woven on pins over a pattern printed onto paper. The pattern is essentially a blueprint for making the woven piece.

Section 1.3 will focus on turning the parametric grid configuration that simulated the digital model into a pattern blueprint for creating physical models with the same simulated behavior.